As we wrote yesterday in the first part of this ditycon about the meta-verse, Second Life is one of the first digital worlds where users could mess around.
The hype surrounding the launch was huge, but it can not be otherwise with such an ambitious name. Second life promised a new life alongside your analog life and gradually tried to distance itself from another popular online world: World of Warcraft, which was launched in 2004.
Second Life soon had a million users worldwide, and communities began to form. We are excited about whether the love relationships that result from this will still last.
Residents create their own 3D avatars and lead their way into the virtual world, engaging in a variety of activities from entertainment to managing virtual businesses and real estate. While many simply refer to the platform as a video game, the creators claim that it is not because the characters do not have a fixed mission.
IMVU was launched a year later and has over 100 million active users. The game starts in an empty virtual apartment that players can customize. IMVU is characterized by the large number of virtual objects that users can acquire.
Another popular metavers, and this is a gray area, is Minecraft. Minecraft is from 2011, and definitely presents itself as a video game. The game seems simple, but the more you think about Minecraft, the more complex it becomes. Minecraft does not look like much, it just gives you your hands to work with, but hundreds of millions of players still play this every day. It is because of the infinite freedom that is offered, you do not need anything but you can do anything.
The sandbox is a metavers world based on NFTs. The first version of its metaverse was first released late last year. The platform provides virtual land that users can buy and use for whatever they want, be it a concert, a sporting event, an NFT gallery or just a video game. It is possible to sell the creation in the game by using the SAND token. Many celebrities like Snoop Dogg have already invested heavily in the platform.
Decentraland is one of the newest and most popular virtual 3D worlds coming out in 2020. Users can purchase plots of land as NFTs and enjoy various in-game activities. The platform runs on a side chain of the Ethereum blockchain and has its own cryptocurrency called MANA. You can use this in Decentraland to buy everything, but you can also use it outside the meta-verse, for example to invest in or trade.
Both SAND and MANA are available in the BLOX app.
Axie Infinity is an example of a play-to-earn video game. Users can collect Axies that are similar to how Pokemon work, except that these creatures are NFTs.
This also includes a crypto, it is called AXS and is also available in BLOX.
What can the future bring us?
We know what the meta-verse is right now, a collection of video games and digital worlds that can be experienced separately from each other. We have to wait for an overarching metavers that connects everything so you can visit different worlds with the same avatar.
But is this really the internet of the future? Can it help humanity move forward, and is it worth investing in?
It’s back to see. But if we have learned anything from science fiction writers, then we must hope that our (children) children do not want to spend more time in virtual worlds than in the real world.
We are already at the mercy of our real world rules, laws, controls and restrictions. A fully programmable world could potentially make George Orwell’s stories pale.
But perhaps this is too pessimistic, and our future digital world will become a beacon for real freedom and equal opportunities.