Research Kaspersky: The Netherlands ranks 3rd worldwide for the number of game accounts hacked in the past two years

Utrecht, 17 November 2022 – A study commissioned by Kaspersky shows that hacking is a serious problem for 64 percent of Dutch gamers. 41 percent report that their account has been hacked in the past 2 years. This places the Netherlands in third place worldwide in terms of the number of violations. While hacking is perceived as a serious problem for every online gamer (64%), a fifth (21%) believe it is also a problem for game providers, with 55 percent fearing that game accounts are not properly secured.

According to Statista, the Dutch video game industry is expected to reach $891 million in 2022, and there are expected to be 7.2 million users in the Netherlands in 2027. Kaspersky data shows that games are “very important” to almost a third of respondents, with 26 percent play more than 25 hours per week. For some, it’s even a viable source of income: just over a fifth (21%) of Dutch gamers actively build an income with it, and another 31 percent like to earn some money by playing or streaming.

Reportedly, 63 percent of Dutch players play online games that require a special account. Kaspersky’s research shows that 41 percent of Dutch game accounts have been hacked in the past 2 years, with loss of game progress (43%) and loss of game currency or items (36%) being the most common consequences. In a quarter of the cases, other players in the team have also been affected by cyber hacks.

According to the survey, the Dutch are also the biggest spenders in all of Europe: almost one in five invests a ‘very high amount’ (19%) to optimize their gaming performance. Dutch players are also high on the podium for crypto mining, with a fifth (20%) mining crypto for more than 2 years.

“With so many Dutch players choosing to play online – and then making in-game purchases such as currency tokens – it comes as no surprise that the temptation for hackers to infiltrate their accounts is increasing, both on the end user and game provider side,” explains Jornt van der Wiel, Senior Security Researcher, Global Research and Analysis Team at Kaspersky. “However, considering the high amount of money spent in the game, it is good to see that many of the respondents agree that they would like will learn more about cyber security: it is important for players to become aware of security and it seems that there is a demand for it in the gaming environment”.

A dangerous combination

Kaspersky’s research also found that almost a fifth of Dutch professional players do not see good mental preparation as crucial when playing. 17 percent even believe that mental well-being is not important, which is the highest percentage worldwide. In fact, more than a third would continue gaming instead of sleeping or eating healthy, which could ultimately affect the attention span of these cyber awareness indicators.

The full report can be found here.

To keep your computer’s performance at a high level, it is wise to only buy games from official sites. Also with deals, such as the Steam Summer Sale, it’s important to read the reviews, if something seems too good to be true, it probably is. Additionally, a good reliable security solution can be helpful, especially if it doesn’t slow down your computer when you play. But at the same time, it will protect you from every possible cyber threat.


About Kaspersky

Kaspersky, founded in 1997, is active worldwide in cyber security and digital privacy. Kaspersky’s threat intelligence and security expertise is continuously transformed into innovative security solutions and services to protect businesses, critical infrastructures, governments and consumers around the world. The company’s comprehensive security portfolio includes industry-leading endpoint security and a range of specialized security solutions and services to combat advanced digital threats. More than 400 million users and 240,000 business users are protected by Kaspersky technologies. For more information, visit

This article is a submission and is not the responsibility of the editors.

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